

A big mistake where I thought I used the stasis recharge station then went to use stasis on the closing hatch and missed my chance. I did kill them quickly though.Ĭhapter 5- This chapter has the most mistakes. It went well enough in this run.Ĭhapter 4- The stasis on the door is timed almost perfectly! Stalkers are very random in this room, it's possible to hack the panel without killing them but is usually too risky. The hall before the church is so random that I rarely have the same fight. It remains powerful for the entire game and has an alternate fire which is a timed mine that is very powerful and will kill most enemies in one shot. This also causes the game to not load the other train car textures.Ĭhapter 3- This where I use the store since the elevator ride doesn't end until Stross stops talking. Letting a Slasher open that door and killing him in it will keep the door from locking so I get to the other train car faster.

One of my favorite glitches that I found while running this game is for the train section. There's an invisble wall to prevent you from running past for a few seconds when that Slasher pops out of the door and knocks you down. Getting Isacc's suit restores all of his health.Ĭhapter 2- I use a power node to open a room that has ammo and health but most immportant a super conductor that sells for alot of money. The debuff will go away if you take damage, use a health pack, or after a certain amount of time. If they spit on you, you get a movement debuff that makes Isacc look like he's walking underwater while wearing weights. Pukers are introduced and are a constant concern. Time starts when I control Isacc to the last input possible, ending my run with a time of 2:25:15.Ĭhapter 1- This chapter is fairly standard with only small mistakes. This is a single segment, new game, casual difficulty run. I'd also like to thank those who cheered me on during recording attemtps. First off thanks Lividlooneybin for some great ideas and tricks I otherwise would have never guessed would work.
